The Storm Chasers Campaign
Dice roll 101
In Heroquest 2.0 All rolls are made with a D20.
This is the value of the ability without taking in account the masteries. It is determined by the base value of the skill + any modifier. ex:
|Base Value||Modifier||TN(Target Number)|
level of success:
|Roll||Level of success||Comments|
|1||Critical||with any TN > 0|
|1< & <= TN||Success|
|20> & >= TN||Failure|
|20||Fumble||With any TN|
Each mastery that your ability have over the opposition ability grant you a bump.Spending one or more hero point also grant you a bump.
You can use a Bump to increase your level of success on the roll by 1. Up to a critical success.
When your roll modified result is a critical success you can use any remaining bump coming from a mastery only to decrease the level of success of the opposition by 1. Down max to Fumble.
Simple group contests
You can spend hero points to increase any ability, buy back any flaws, acquire new abilities or cement an advantage.