The Storm Chasers Campaign

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

View
Prologue
Prologue to the Storm Chasers campaign

characters: Dante, Dragon & Sweyn Forkbeard

Hero Point earned: All characters get 4 Hero Points

The Setup.

It is five years after the failed Starbrow’s Rebellion, early Sea Season 1618. Each year on during Harmony Week of this season the Colymar tribe holds the Flamal Festival at the Clearwine Earth Temple. More commonly called the “Feast of Beasts”; the festival attracts farmers and thanes from all of the Colymar clans and beyond – and even a delegation of satyrs, centaurs, foxwomen and ducks from the Beast Lands. The festival celebrates the new vintage of clearwine and many barrels of the ice wine are consumed as the festival-goers drink to great excess, enjoying the bounty of Flamal and Ernalda. Before the festival begins, a town of tents and makeshift buildings are erected on the meadow below the sacrifice stone.

The Action

Scene 1: Arrival at the Feast of Beast and settlement.

Accompanying their clan group, the heroes arrived at the Clearwine Earth Temple, settling in one of the tents in the area assigned for the clan.

Scene 2: Horse theft and feud refueled.

As the night was going in festivities, flirting, gambling and drinking the heroes uncovered members of the Greydogs clan trying to steal or harms the horse of the Orlmarth clan. After a short and deadly battle with some Greydogs herder & fighters, in which Brandig Hodirson – brother of Branduan Hodirson – was ball-kicked to death, the heroes and the Orlmarth clan had to face a claim for compensation of the death of Brandig. The cost of this compensation took a heavy toll on the clan resources.

Scene 4: Horses & a sheep race.

On the day prior to the Flamal festival start a great race is organized by the Colymar, with the champion earning fame & wealth for himself and his clan. After a very contested race, and to the surprize of everyone, Dragon, a young & lunatic herder, won the race, riding his loyal sheep.

Was this real or was this just a tormented dream?

View
The Feast of Beast
The Feast of Beast - The Greydogs and the start of the trip to Boldhome

characters: Senestra, Sorra May, Sweyn Forkbeard & Dante.

Hero Points earned: 4 HP

The Setup.

It is five years after the failed Starbrow’s Rebellion, early Sea Season 1618. Each year on during Harmony Week of this season the Colymar tribe holds the Flamal Festival at the Clearwine Earth Temple. More commonly called the “Feast of Beasts”; the festival attracts farmers and thanes from all of the Colymar clans and beyond – and even a delegation of satyrs, centaurs, foxwomen and ducks from the Beast Lands. The festival celebrates the new vintage of clearwine and many barrels of the ice wine are consumed as the festival-goers drink to great excess, enjoying the bounty of Flamal and Ernalda. Before the festival begins, a town of tents and makeshift buildings are erected on the meadow below the sacrifice stone.

The Action

Scene 1: The Feast of Beast – The Parade.

As the earth priestesses, the beastmen & the minor earth goddesses parade and run the ritual, with Sorra and Senestra participating, the men play music, gamble or stand guard.

Scene 2: The Feast of beast – The Feast

After all the sacrifices are made, the Feast of beast itself start with the player character sitting with other clan members at one of the big table set in Ernalda’s home in the god plane, the same table as the member of the Greenstone temple of Ernalda, and their enemies of the Greydog clan. As the feast goes on with people drinking, dancing and flirting, Sweyn Forkbeard is struck by the beauty of Ernalsulva Entariosdaughter. As the hero light manifest around him and he start heroforming Orlanth himself, he is guided in wooing the young ERnalsulva, declaring his flame through a poem.

As Ernalsulva replied that there are 3 tasks to perform, and thus invoking Ermalda’s challenge, Branduan Hodirson, thane of the Greydog clan and his fellow clan members rised and, grabbing their swords and weapons, rushed to attack. After an unsuccessful attempt at taking them down, Dante managed to separate the combatants by calling a wall of fire.

As ERnalsulva resumed the formality of the ritual she assigned the first task to the hero: Bring her her father’s hands. Bring her the Red Hands of Hofstaring!

Scene 3: The tribal Fort – The Festival camp

While some heroes spend the night on the festival ground, Sweyn goes to the Tribal fort and receive an audience from the tribal king. The king warns him against the false ways of Orlanth but give his blessing to the quest and offer his help in Boldhome.

Scene 4: The ambush

The Greydogs & Branduan Hodirson, raging after the fest of beast event set up an ambush upon the Orlmarth clan as they go back to their clan’s lands. After a short fight the attacker scatter and Branduan Hodirson is badly injured, fueling more and more his hatred for the Orlmarth and Sweyn Forkbeard.

Scene 5: The Clan moot

As all adult of the clan gather for the Clan moot (assembly) the events of the feast of beast and Ernalda’s challenge are discussed within the clan. The Clan moot allow the heroes to travel to Boldhome and use the clan resources to assist them in the city. With the blessing of their clan, the heroes start their travel to Boldhome.

Scene 6: Traveling in Sartar.

As the heroes travel in Sartar’s hills and toward Boldhome, their eyes are caught with a golden shinning object on the ground in front of a cave. As Senestra close in stealthily a group of Broo exit from the cavern. Seeing the heroes they start pursuing them but the heroes outrun them, allowing Senestra to explore the entrance of the cavern. Among all the half eaten dead bodies she found a dying human. Getting the man out of the cavern and meeting her companions they stabilize the man wounds.

View
The caves of Darham
Chaos Hunting in the caves of Darham

characters: Senestra, Sorra May, Dragon & Dante.

Hero Points earned: 4 HP

The Setup.

Continuing on their way to Boldhome, carrying Anduin ( AKA – Legless guy), The heroes stops in the village of Darham.

The Action

Scene 1: Interogation of Anduin

After healing Anduin, they are able to talk with him and learn the following

  • He is a guard in the service of a powerful Lunar noble: The Duke of Rone.
  • His group was escorting servants of the Duke who were bringing 2 items to their master:
    • A gold brooch marked with the Lunar emperor rune, given by the Emperor himself to the Duke of Rone.
    • A sword that their master planned to offer to Temertain, the prince of Sartar.

Scene 2: The caves of Darham – The ambush

The heroes travel back to the caves they encountered the Broo (see season1-session1).

Upon arrival they design a plan to trap the broo guarding the entrance:

  • Sorra, using her earth magic dig a deep hole in the forest ground
  • Dragon companion Wolf-sheep (Aka – Woolf) is used as a bait and lead the broos into the hole
  • The heroes kill the broos and refill the hole, leaving no mark of the chaos taint.

Into the Caves, the exploration

Senestra Korlmarsson is sent scouting ahead in the caves, and thanks to her stealth is able to identify and avoid 2 big threat for the group: a group of Chaos bees and a Gorp. Using Sorra magic they seal the Gorp and chaos bee, removing their threat to the surrounding village.

In their exploration the heroes trigger the alarm ritual and make their presence known to the inhabitants of the cavern.

The Lunar prisoners

After a short fight with 4 broos the heroes hear the lament of human prisoner and rescue 3 Lunar soldiers belonging to Anduin group.

The prisoners inform them that the broo band is lead by a Shaman and his 4 body guards.

Smoke in the cavern, fire on the ground.

Associating Senestra air magic and Dante fire powers the group smoke out the 4 body guards of the shaman.

After an intense fight against the chaos creature the group manage to get past them and reach the foul sanctuary of the shaman.

As the group manage to pin down the shaman, it makes use of a powerful air magic and manage to escape the grab, only to be caught in the collapsing of the chimney through wich it tried to escape, as Sorra called upon the Daimon of earth to assist her in cleansing the chaos away.

Upon investigating the shaman sanctuary the heroes discover several “living” severed head in glass pots. The source of a part of the shaman magic. They also discover the Iron 2 handed sword that Anduin spoke of.

Benefits & gains

  1. 4HP for each character.
  2. 1 Free abilities corresponding to a gained item – Chain mail for all (including the war bunny and Woolf) or the Iron sword for Senestra Korlmarsson.
  3. Possibilities to gain an ability relating to knowledge of chaos or chaos fighting.
View
Season1-Session3-Boldhome
The Hand Theft

characters: Senestra, Sorra May, Sweyn Forkbeard & Dante.

The Setup.

Continuing on their way to Boldhome, carrying Anduin ( AKA – Legless guy), The heroes stops in the village of Darham.

The Action

Scene 1: Arrival to Boldhome

Scene 2: Tribal Manor

Scene 3: Free Time in the city

Scene 4: Geo’s inn

Scene 5: The duel

Scene 6: Meeting the prince

Scene 7: A night in the palace

Scene 8: The banquet – Alynx on the run

Benefits & gains

  1. 4HP for each character.
  2. Sweyn Forkbeard become famous for his victory over Branduan. He’s now nicknamed “The dueller”.
View
Season1-Session4-Fleeing the palace
Fleeing the Royal Palace

characters: Sorra May, Dragon & Dante.

Hero Points earned: 4 HP / 2 HP for missing characters

The Setup.

After stealing the hand from the prince and while Senestra is running away with the hand, Sorra, Dragon and Dante try to escape from the royal palace and from boldhome.

The Action

Scene 1: The Banquet room

As the 3 heroes try to escape the banquet room in the confusion they are noticed by a group of telmori guard. They manage to escape from the banquet room with Woolf shocked by the telmori spirit wolf.

The Kitchen

As Dante uses his memory and his knowledge of the palace to find a way the group move as fast as possible through the corridor and through the kitchen into

The Guard room

The characters emerge into a lunar guard room full of lunar soldier. As Sora manages to escape, Dragon and Dante are trapped in the room by an illusion wall blocking the exit. Valtheria, a lunar officer, arrives in the room and get the 2 heroes arrested and locked in a guarded room. With the help of Sora they manage to escape from the cell and manage to reach the servant entrance of the palace.

Exiting the palace

The 3 heroes flee from the palace past a group of guard (burned guards ;-) ) and under the shoot of the archer and escape into the night.

The Market and the Telmori

The heroes hide themselves in the market but soon after are spotted by one of the Telmori guard in the market. As they flee through the market with the werewolf on their back they are almost gone when they get into a storehouse that Dante set into flame. Sending Woolf ahead of them to be followed by the Telmori wolf they manage to escape in the night.

The Trolls Deal

Trying to find a way out of Boldhome, the 3 adventurers are pointed out to the Troll part of the city. They strike a deal with the troll matron and are sent into a tunnel. After several hundred meters they realized they have been fooled and are attacked by 3 chaos creature with werebear bodies and squid heads. Defeating the creatures they retreat to the entrance. As a reward the Troll promise to help them out of Boldhome with the power of Darkness.

Benefits & gains

  1. 4HP for each character. 2 HP for all missing characters.
View
Season1-session6-2nd impossible task
The heroes present the hand and receive the 2nd impossible task

characters: Sorra May, Senestra Korlmarsson, Sweyn Forkbeard & Dante.

Hero Points earned: 4 HP / 2 HP for missing characters

The Setup.

The Heroes bring back the hand of hofstaring to Ernalsulvaand receive the 2nd impossible task.

The Action

Scene 1: The heroes present the hands to Ernalsulva

Traveling to the green stone temple Sweynpresent the Red Hands to an impressed Ernalsulva.

Scene 2: The 2nd impossible task

Ernalsulva present the hero with the 2nd impossible task: retrieve the sword Wrath in the howling tower. The sword wrath belonged to Indrodar Graydog and was lost in the howling tower located in the upland marsh

Scene 3: Information on the upland

The heroes travel to the Jonstown library and gather information about the howling tower and the upland marsh. They then prepare their trip to Quackford to find Durulz (ducks) guides into the marsh.

Scene 4: Quackford and the Durulz.

The hero negotiate with a group of ducks, including Polgo that appear eager to lead the hero to the howling tower

Scene 5: The Marsh

The group start the trip toward the howling tower in 2 small boats operated by the ducks. As the night fall they set up a camp on a small island in the marsh and are attached by zombies and a vampire.
The group manage to kill the zombie and force the vampire to leave the fight in a form of mist.

Benefits & gains

  1. 4HP for each character. 2 HP for all missing characters.
View
Season1-session7-The Howling Tower

characters: Sorra May, Dragon, Senestra Korlmarsson, Sweyn Forkbeard & Dante.

Hero Points earned: 5 HP / 2 HP for missing characters

The Setup.

The Hero travel through the marsh and, in an epic fight, secure the sword wrath

The Action

Scene 1: The Undead boat

Traveling through the marsh the heroes are confronted with a choice, a narrow passage between 2 cliffs or going around the island. As they go around the island an undead operated boat try to intercept them but with combined magic and mundane strength they manage to flee.

Scene 2: The Howling tower

As they draw near of the howling tower some of the hero are struck with fear. They set foot on the howling tower island and manage to enter the tower. As Senestraexplore the basement she discover a bloodied altar and several bodies as well as a dark pit.
Exploring the first floor she locate the sword resting before the dessicated body of a king of old, sitting on his throne surrounded bu magical darkness. Senestraalso hear strange female voices whispering to the king.

Scene 3: The Corpse King and the daughter of Darkness

As Sweynmanage to lift the sword and take it to him the daughter of darkness, 3 vampires, start to attack, first by their mystical seduction then trying to steal blood fro their opponent. The Corpse kind also enter into the fight.

Scene 4: The corpse king is free.

As the heroes free the corpse king from his curse Humakt reward the heroes by offering them a link with the death rune.

Scene 5: The theft

the heroes travel out of the marsh and into the Marshedge clan land and enjoy the hospitality of an impressed Marshedge clan. During the night following the feast, the sword wrath is stolen and brought by the thief to the Graydog clan.

Scene 6: The Duel

To retrieve the sword presented to Killer Branduan, Sweynprovoke him to a duel over the sword. The duel is conducted on a neutral ground. During a tough fight, Sweynkill Branduan, and collect the sword wrath

Benefits & gains

  1. 5HP for each character. 2 HP for all missing characters.
View
Season1-Session 8

characters: Dragon, Senestra Korlmarsson, … & Dante.

Hero Points earned: 4 HP / 2 HP for missing characters

The Setup.

The ressource of the clan are low and the winter is harsh. The group decide to explore a nearby cavern in search of valuables to help the clan.

The Action

Scene 1: The cavern

Located on the Orlmarth clan tula (land) the heroes descend into an old cavern. At the bottom of the cavern they discover the entrance to ancient ruin.

Scene 2: The Zoo – the water pool

As the heroes enter the ruin they find a large pool of water with an island in the middle. As they draw near a large creature, combination of a shark, crocodile and human get out of the water to attack. As Dante produce a flash of light, the creature flee in the deep of the water pool.

Scene 3: The surgery lab

Opening the glass door the heroes explore the surgery lab where they find skeletton of several human, head and some limbs seperated from their bodies.
They discover several artifacts and books in auld wyrmish. Including a dragon orb and a surgery needle with strange properties. During this visit Dragon, trying to use is newly acquire death rune, face Humakt himself and is scarred to death

Scene 4: The Jungle

Opening the second door, the heroes meet 2 new creatures. One is made from a human and a huge monkey and the other is made from a tiger and human.
The 2 creatures, in exchange for their freedom do not attack and provide some help.

Scene 5: Fly of the Shark

As the heroes prepare to head for the surface again they realize the rope has been cut. The Shark creature, accompanied by another unseen & unknown creature managed to flee. As they get to the surface the heroes depart with the tiger and the monkey.

Scene 6: Death upon thee

Dragon, using his capacity to transfer the harm made to him, transfer the blessing of lord Humakt on the entire Orlmarth clan, making the Orlmarth clan a death clan for a full year.

Benefits & gains

  1. 4HP for each character. 2 HP for all missing characters. Items can be added to character for 1 HP. Connection with the saved beast men can be acquired for 1 HP.
View
Season1-Session 9 - The trial

characters: Sorra May, Dragon, Senestra Korlmarsson, Sweyn Forkbeard & Dante.

Hero Points earned: 5 HP / 2 HP for missing characters

The Setup.

The Hero learn about their lineage & face a trial to outlaw them

The Action

Scene 1: A meeting of kings

Fazzur summon the kings of the Colymar and Lismelder tribes in Quackford as his army are marching south for war. He get the King of the Colymar tribe to pay a high tribute to the Lismelder for all the killed and to prevent the war. As he gets out from the meeting he is angry against the Orlmarth in general and the heroes in particular. He will summon them to pay for the deeds and repay the wergild he had to give to the Lismelder.

Scene 2: A friendly visit.

In the evening, Senestra receive the visit from an old men, presenting himself as Dunorl Ring-Guarder of the ernaldor clan.
He explain her lineage to Senestra. As Senestra call her friends in, Dunorl explain their lineage to them.
He urge them to help freeing Sartar from the Lunar and tell the heroes that their action are watched by the Iron ring of Sartar.
He also identify the iron sword Senestra carries as the Iron Sword of Sartar, a part of the regalia of king Sartar.
Dunorl is also famous for being a supporter of the exiled former Queen of the Colymar tribe, Leika.
After this visit the heroes visit Minaryth in Jonstown to seek more information. There he provide a little more information about the iron ring of Sartar.

Scene 3: Preparing the trial

The heroes visit nearby clans to try to gather help during the trial with various success.

Scene 4: The trial

The heroes are summoned before the tribal assembly to face a trial for their deeds. In fear of their growing renown as a threat to his rule , king Kangharl ask for greater outlawry for what they have done.
4 of the heroes are condemned to outlawry for the next 3 years: Senestra, Sorra, Dante and Dragon.
Sweyn, impressing the tribal assembly is cleared of the charges, but this judgement outrage Kangharl.

Scene 5: Jonstown

The heroes, facing outlawry, travel to Jonstown to seek council from Minaryth and prepare for their new lives.

Senestra hunt down the cattle from king Kangharl before meeting Dernu & Gernu, who advise her to fight the lunar to free Sartar. She then ambush a lunar tax collector convoy near Jonstown.

Dante start his work as a redsmith in Jonstown

Dragon, going for exploration face cannibal creature in a village. He & his sheep-wife “headbutt” their way out of trouble.

Sweyn buy an inn with an hideout and start running it as an embassy of the Orlmarth clan in Jonstown

Sorra, searching for the guidance of Ernalda, meet the great goddess in her home in the hero plane. There she receive counseling and is reassured in her link with Ernalda, becoming a living embodiment of the goddess.

Scene 6: The chaos creature

While hiding in the basement the heroes are attacked by 2 creatures of chaos, with mouth and claw appearing and dissapearing randomly from their shadow body. After a difficult fight, the heroes manage to rout them out and Sorracollapse their tunnel

Benefits & gains

  1. 5HP for each character. 2 HP for all missing characters.
View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.